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Uses of Package java.awt
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Uses of Package
java.awt

  • Packages that use java.awt 
    Package Description
    java.awt
    Contains all of the classes for creating user interfaces and for painting graphics and images.
    java.awt.event
    Provides interfaces and classes for dealing with different types of events fired by AWT components.
    java.awt.geom
    Provides the Java 2D classes for defining and performing operations on objects related to two-dimensional geometry.
  • Classes in java.awt used by java.awt 
    Class Description
    Adjustable
    The interface for objects which have an adjustable numeric value contained within a bounded range of values.
    AlphaComposite
    The AlphaComposite class implements basic alpha compositing rules for combining source and destination colors to achieve blending and transparency effects with graphics and images.
    AWTEvent
    The root event class for all AWT events.
    AWTException
    Signals that an Absract Window Toolkit exception has occurred.
    AWTKeyStroke
    An AWTKeyStroke represents a key action on the keyboard, or equivalent input device.
    BufferCapabilities
    Capabilities and properties of buffers.
    BufferCapabilities.FlipContents
    A type-safe enumeration of the possible back buffer contents after page-flipping
    Button
    This class creates a labeled button.
    Canvas
    A Canvas component represents a blank rectangular area of the screen onto which the application can draw or from which the application can trap input events from the user.
    Checkbox
    A check box is a graphical component that can be in either an "on" (true) or "off" (false) state.
    CheckboxGroup
    The CheckboxGroup class is used to group together a set of Checkbox buttons.
    CheckboxMenuItem
    This class represents a check box that can be included in a menu.
    Choice
    The Choice class presents a pop-up menu of choices.
    Color
    The Color class is used to encapsulate colors in the default sRGB color space or colors in arbitrary color spaces identified by a ColorSpace.
    Component
    A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.
    Component.AccessibleAWTComponent
    Inner class of Component used to provide default support for accessibility.
    Component.BaselineResizeBehavior
    Enumeration of the common ways the baseline of a component can change as the size changes.
    ComponentOrientation
    The ComponentOrientation class encapsulates the language-sensitive orientation that is to be used to order the elements of a component or of text.
    Composite
    The Composite interface, along with CompositeContext, defines the methods to compose a draw primitive with the underlying graphics area.
    CompositeContext
    The CompositeContext interface defines the encapsulated and optimized environment for a compositing operation.
    Container
    A generic Abstract Window Toolkit(AWT) container object is a component that can contain other AWT components.
    Container.AccessibleAWTContainer
    Inner class of Container used to provide default support for accessibility.
    ContainerOrderFocusTraversalPolicy
    A FocusTraversalPolicy that determines traversal order based on the order of child Components in a Container.
    Cursor
    A class to encapsulate the bitmap representation of the mouse cursor.
    Desktop
    The Desktop class allows a Java application to launch associated applications registered on the native desktop to handle a URI or a file.
    Desktop.Action
    Represents an action type.
    Dialog
    A Dialog is a top-level window with a title and a border that is typically used to take some form of input from the user.
    Dialog.ModalExclusionType
    Any top-level window can be marked not to be blocked by modal dialogs.
    Dialog.ModalityType
    Modal dialogs block all input to some top-level windows.
    Dimension
    The Dimension class encapsulates the width and height of a component (in integer precision) in a single object.
    DisplayMode
    The DisplayMode class encapsulates the bit depth, height, width, and refresh rate of a GraphicsDevice.
    Event
    NOTE: The Event class is obsolete and is available only for backwards compatilibility.
    EventQueue
    EventQueue is a platform-independent class that queues events, both from the underlying peer classes and from trusted application classes.
    FileDialog
    The FileDialog class displays a dialog window from which the user can select a file.
    FocusTraversalPolicy
    A FocusTraversalPolicy defines the order in which Components with a particular focus cycle root are traversed.
    Font
    The Font class represents fonts, which are used to render text in a visible way.
    FontFormatException
    Thrown by method createFont in the Font class to indicate that the specified font is bad.
    FontMetrics
    The FontMetrics class defines a font metrics object, which encapsulates information about the rendering of a particular font on a particular screen.
    Frame
    A Frame is a top-level window with a title and a border.
    Graphics
    The Graphics class is the abstract base class for all graphics contexts that allow an application to draw onto components that are realized on various devices, as well as onto off-screen images.
    Graphics2D
    This Graphics2D class extends the Graphics class to provide more sophisticated control over geometry, coordinate transformations, color management, and text layout.
    GraphicsConfigTemplate
    The GraphicsConfigTemplate class is used to obtain a valid GraphicsConfiguration.
    GraphicsConfiguration
    The GraphicsConfiguration class describes the characteristics of a graphics destination such as a printer or monitor.
    GraphicsDevice
    The GraphicsDevice class describes the graphics devices that might be available in a particular graphics environment.
    GraphicsDevice.WindowTranslucency
    Kinds of translucency supported by the underlying system.
    GraphicsEnvironment
    The GraphicsEnvironment class describes the collection of GraphicsDevice objects and Font objects available to a Java(tm) application on a particular platform.
    GridBagConstraints
    The GridBagConstraints class specifies constraints for components that are laid out using the GridBagLayout class.
    GridBagLayoutInfo
    The GridBagLayoutInfo is an utility class for GridBagLayout layout manager.
    HeadlessException
    Thrown when code that is dependent on a keyboard, display, or mouse is called in an environment that does not support a keyboard, display, or mouse.
    Image
    The abstract class Image is the superclass of all classes that represent graphical images.
    ImageCapabilities
    Capabilities and properties of images.
    Insets
    An Insets object is a representation of the borders of a container.
    ItemSelectable
    The interface for objects which contain a set of items for which zero or more can be selected.
    JobAttributes
    A set of attributes which control a print job.
    JobAttributes.DefaultSelectionType
    A type-safe enumeration of possible default selection states.
    JobAttributes.DestinationType
    A type-safe enumeration of possible job destinations.
    JobAttributes.DialogType
    A type-safe enumeration of possible dialogs to display to the user.
    JobAttributes.MultipleDocumentHandlingType
    A type-safe enumeration of possible multiple copy handling states.
    JobAttributes.SidesType
    A type-safe enumeration of possible multi-page impositions.
    KeyboardFocusManager
    The KeyboardFocusManager is responsible for managing the active and focused Windows, and the current focus owner.
    KeyEventDispatcher
    A KeyEventDispatcher cooperates with the current KeyboardFocusManager in the targeting and dispatching of all KeyEvents.
    KeyEventPostProcessor
    A KeyEventPostProcessor cooperates with the current KeyboardFocusManager in the final resolution of all unconsumed KeyEvents.
    Label
    A Label object is a component for placing text in a container.
    LayoutManager
    Defines the interface for classes that know how to lay out Containers.
    LayoutManager2
    Defines an interface for classes that know how to layout Containers based on a layout constraints object.
    List
    The List component presents the user with a scrolling list of text items.
    Menu
    A Menu object is a pull-down menu component that is deployed from a menu bar.
    Menu.AccessibleAWTMenu
    Inner class of Menu used to provide default support for accessibility.
    MenuBar
    The MenuBar class encapsulates the platform's concept of a menu bar bound to a frame.
    MenuComponent
    The abstract class MenuComponent is the superclass of all menu-related components.
    MenuComponent.AccessibleAWTMenuComponent
    Inner class of MenuComponent used to provide default support for accessibility.
    MenuContainer
    The super class of all menu related containers.
    MenuItem
    All items in a menu must belong to the class MenuItem, or one of its subclasses.
    MenuItem.AccessibleAWTMenuItem
    Inner class of MenuItem used to provide default support for accessibility.
    MenuShortcut
    The MenuShortcutclass represents a keyboard accelerator for a MenuItem.
    MultipleGradientPaint
    This is the superclass for Paints which use a multiple color gradient to fill in their raster.
    MultipleGradientPaint.ColorSpaceType
    The color space in which to perform the gradient interpolation.
    MultipleGradientPaint.CycleMethod
    The method to use when painting outside the gradient bounds.
    PageAttributes
    A set of attributes which control the output of a printed page.
    PageAttributes.ColorType
    A type-safe enumeration of possible color states.
    PageAttributes.MediaType
    A type-safe enumeration of possible paper sizes.
    PageAttributes.OrientationRequestedType
    A type-safe enumeration of possible orientations.
    PageAttributes.OriginType
    A type-safe enumeration of possible origins.
    PageAttributes.PrintQualityType
    A type-safe enumeration of possible print qualities.
    Paint
    This Paint interface defines how color patterns can be generated for Graphics2D operations.
    PaintContext
    The PaintContext interface defines the encapsulated and optimized environment to generate color patterns in device space for fill or stroke operations on a Graphics2D.
    Panel
    Panel is the simplest container class.
    Point
    A point representing a location in (x,y) coordinate space, specified in integer precision.
    PointerInfo
    A class that describes the pointer position.
    Polygon
    The Polygon class encapsulates a description of a closed, two-dimensional region within a coordinate space.
    PopupMenu
    A class that implements a menu which can be dynamically popped up at a specified position within a component.
    PrintJob
    An abstract class which initiates and executes a print job.
    Rectangle
    A Rectangle specifies an area in a coordinate space that is enclosed by the Rectangle object's upper-left point (x,y) in the coordinate space, its width, and its height.
    RenderingHints
    The RenderingHints class defines and manages collections of keys and associated values which allow an application to provide input into the choice of algorithms used by other classes which perform rendering and image manipulation services.
    RenderingHints.Key
    Defines the base type of all keys used along with the RenderingHints class to control various algorithm choices in the rendering and imaging pipelines.
    Scrollbar
    The Scrollbar class embodies a scroll bar, a familiar user-interface object.
    ScrollPane
    A container class which implements automatic horizontal and/or vertical scrolling for a single child component.
    SecondaryLoop
    A helper interface to run the nested event loop.
    Shape
    The Shape interface provides definitions for objects that represent some form of geometric shape.
    SplashScreen
    The splash screen can be displayed at application startup, before the Java Virtual Machine (JVM) starts.
    Stroke
    The Stroke interface allows a Graphics2D object to obtain a Shape that is the decorated outline, or stylistic representation of the outline, of the specified Shape.
    SystemColor
    A class to encapsulate symbolic colors representing the color of native GUI objects on a system.
    SystemTray
    The SystemTray class represents the system tray for a desktop.
    TextArea
    A TextArea object is a multi-line region that displays text.
    TextComponent
    The TextComponent class is the superclass of any component that allows the editing of some text.
    TextComponent.AccessibleAWTTextComponent
    This class implements accessibility support for the TextComponent class.
    TextField
    A TextField object is a text component that allows for the editing of a single line of text.
    Toolkit
    This class is the abstract superclass of all actual implementations of the Abstract Window Toolkit.
    Transparency
    The Transparency interface defines the common transparency modes for implementing classes.
    TrayIcon
    A TrayIcon object represents a tray icon that can be added to the system tray.
    TrayIcon.MessageType
    The message type determines which icon will be displayed in the caption of the message, and a possible system sound a message may generate upon showing.
    Window
    A Window object is a top-level window with no borders and no menubar.
    Window.AccessibleAWTWindow
    This class implements accessibility support for the Window class.
    Window.Type
    Enumeration of available window types.
  • Classes in java.awt used by java.awt.event 
    Class Description
    ActiveEvent
    An interface for events that know how to dispatch themselves.
    Adjustable
    The interface for objects which have an adjustable numeric value contained within a bounded range of values.
    AWTEvent
    The root event class for all AWT events.
    Component
    A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.
    Container
    A generic Abstract Window Toolkit(AWT) container object is a component that can contain other AWT components.
    ItemSelectable
    The interface for objects which contain a set of items for which zero or more can be selected.
    Point
    A point representing a location in (x,y) coordinate space, specified in integer precision.
    Rectangle
    A Rectangle specifies an area in a coordinate space that is enclosed by the Rectangle object's upper-left point (x,y) in the coordinate space, its width, and its height.
    Window
    A Window object is a top-level window with no borders and no menubar.
  • Classes in java.awt used by java.awt.geom 
    Class Description
    Shape
    The Shape interface provides definitions for objects that represent some form of geometric shape.
This document was created by Dulcet from the OpenJDK sources. Copyright © 1993, 2012 Oracle and/or its affiliates. All rights reserved.

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