Adjustable |
The interface for objects which have an adjustable numeric value
contained within a bounded range of values.
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AlphaComposite |
The AlphaComposite class implements basic alpha
compositing rules for combining source and destination colors
to achieve blending and transparency effects with graphics and
images.
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AWTEvent |
The root event class for all AWT events.
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AWTException |
Signals that an Absract Window Toolkit exception has occurred.
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AWTKeyStroke |
An AWTKeyStroke represents a key action on the
keyboard, or equivalent input device.
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BufferCapabilities |
Capabilities and properties of buffers.
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BufferCapabilities.FlipContents |
A type-safe enumeration of the possible back buffer contents after
page-flipping
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Button |
This class creates a labeled button.
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Canvas |
A Canvas component represents a blank rectangular
area of the screen onto which the application can draw or from
which the application can trap input events from the user.
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Checkbox |
A check box is a graphical component that can be in either an
"on" (true ) or "off" (false ) state.
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CheckboxGroup |
The CheckboxGroup class is used to group together
a set of Checkbox buttons.
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CheckboxMenuItem |
This class represents a check box that can be included in a menu.
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Choice |
The Choice class presents a pop-up menu of choices.
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Color |
The Color class is used to encapsulate colors in the default
sRGB color space or colors in arbitrary color spaces identified by a
ColorSpace .
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Component |
A component is an object having a graphical representation
that can be displayed on the screen and that can interact with the
user.
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Component.AccessibleAWTComponent |
Inner class of Component used to provide default support for
accessibility.
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Component.BaselineResizeBehavior |
Enumeration of the common ways the baseline of a component can
change as the size changes.
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ComponentOrientation |
The ComponentOrientation class encapsulates the language-sensitive
orientation that is to be used to order the elements of a component
or of text.
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Composite |
The Composite interface, along with
CompositeContext , defines the methods to compose a draw
primitive with the underlying graphics area.
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CompositeContext |
The CompositeContext interface defines the encapsulated
and optimized environment for a compositing operation.
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Container |
A generic Abstract Window Toolkit(AWT) container object is a component
that can contain other AWT components.
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Container.AccessibleAWTContainer |
Inner class of Container used to provide default support for
accessibility.
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ContainerOrderFocusTraversalPolicy |
A FocusTraversalPolicy that determines traversal order based on the order
of child Components in a Container.
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Cursor |
A class to encapsulate the bitmap representation of the mouse cursor.
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Desktop |
The Desktop class allows a Java application to launch
associated applications registered on the native desktop to handle
a URI or a file.
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Desktop.Action |
Represents an action type.
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Dialog |
A Dialog is a top-level window with a title and a border
that is typically used to take some form of input from the user.
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Dialog.ModalExclusionType |
Any top-level window can be marked not to be blocked by modal
dialogs.
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Dialog.ModalityType |
Modal dialogs block all input to some top-level windows.
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Dimension |
The Dimension class encapsulates the width and
height of a component (in integer precision) in a single object.
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DisplayMode |
The DisplayMode class encapsulates the bit depth, height,
width, and refresh rate of a GraphicsDevice .
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Event |
NOTE: The Event class is obsolete and is
available only for backwards compatilibility.
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EventQueue |
EventQueue is a platform-independent class
that queues events, both from the underlying peer classes
and from trusted application classes.
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FileDialog |
The FileDialog class displays a dialog window
from which the user can select a file.
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FocusTraversalPolicy |
A FocusTraversalPolicy defines the order in which Components with a
particular focus cycle root are traversed.
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Font |
The Font class represents fonts, which are used to
render text in a visible way.
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FontFormatException |
Thrown by method createFont in the Font class to indicate
that the specified font is bad.
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FontMetrics |
The FontMetrics class defines a font metrics object, which
encapsulates information about the rendering of a particular font on a
particular screen.
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Frame |
A Frame is a top-level window with a title and a border.
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Graphics |
The Graphics class is the abstract base class for
all graphics contexts that allow an application to draw onto
components that are realized on various devices, as well as
onto off-screen images.
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Graphics2D |
This Graphics2D class extends the
Graphics class to provide more sophisticated
control over geometry, coordinate transformations, color management,
and text layout.
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GraphicsConfigTemplate |
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GraphicsConfiguration |
The GraphicsConfiguration class describes the
characteristics of a graphics destination such as a printer or monitor.
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GraphicsDevice |
The GraphicsDevice class describes the graphics devices
that might be available in a particular graphics environment.
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GraphicsDevice.WindowTranslucency |
Kinds of translucency supported by the underlying system.
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GraphicsEnvironment |
The GraphicsEnvironment class describes the collection
of GraphicsDevice objects and Font objects
available to a Java(tm) application on a particular platform.
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GridBagConstraints |
The GridBagConstraints class specifies constraints
for components that are laid out using the
GridBagLayout class.
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GridBagLayoutInfo |
The GridBagLayoutInfo is an utility class for
GridBagLayout layout manager.
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HeadlessException |
Thrown when code that is dependent on a keyboard, display, or mouse
is called in an environment that does not support a keyboard, display,
or mouse.
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Image |
The abstract class Image is the superclass of all
classes that represent graphical images.
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ImageCapabilities |
Capabilities and properties of images.
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Insets |
An Insets object is a representation of the borders
of a container.
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ItemSelectable |
The interface for objects which contain a set of items for
which zero or more can be selected.
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JobAttributes |
A set of attributes which control a print job.
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JobAttributes.DefaultSelectionType |
A type-safe enumeration of possible default selection states.
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JobAttributes.DestinationType |
A type-safe enumeration of possible job destinations.
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JobAttributes.DialogType |
A type-safe enumeration of possible dialogs to display to the user.
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JobAttributes.MultipleDocumentHandlingType |
A type-safe enumeration of possible multiple copy handling states.
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JobAttributes.SidesType |
A type-safe enumeration of possible multi-page impositions.
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KeyboardFocusManager |
The KeyboardFocusManager is responsible for managing the active and focused
Windows, and the current focus owner.
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KeyEventDispatcher |
A KeyEventDispatcher cooperates with the current KeyboardFocusManager in the
targeting and dispatching of all KeyEvents.
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KeyEventPostProcessor |
A KeyEventPostProcessor cooperates with the current KeyboardFocusManager
in the final resolution of all unconsumed KeyEvents.
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Label |
A Label object is a component for placing text in a
container.
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LayoutManager |
Defines the interface for classes that know how to lay out
Container s.
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LayoutManager2 |
Defines an interface for classes that know how to layout Containers
based on a layout constraints object.
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List |
The List component presents the user with a
scrolling list of text items.
|
Menu |
A Menu object is a pull-down menu component
that is deployed from a menu bar.
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Menu.AccessibleAWTMenu |
Inner class of Menu used to provide default support for
accessibility.
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MenuBar |
The MenuBar class encapsulates the platform's
concept of a menu bar bound to a frame.
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MenuComponent |
The abstract class MenuComponent is the superclass
of all menu-related components.
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MenuComponent.AccessibleAWTMenuComponent |
Inner class of MenuComponent used to provide
default support for accessibility.
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MenuContainer |
The super class of all menu related containers.
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MenuItem |
All items in a menu must belong to the class
MenuItem , or one of its subclasses.
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MenuItem.AccessibleAWTMenuItem |
Inner class of MenuItem used to provide default support for
accessibility.
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MenuShortcut |
The MenuShortcut class represents a keyboard accelerator
for a MenuItem.
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MultipleGradientPaint |
This is the superclass for Paints which use a multiple color
gradient to fill in their raster.
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MultipleGradientPaint.ColorSpaceType |
The color space in which to perform the gradient interpolation.
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MultipleGradientPaint.CycleMethod |
The method to use when painting outside the gradient bounds.
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PageAttributes |
A set of attributes which control the output of a printed page.
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PageAttributes.ColorType |
A type-safe enumeration of possible color states.
|
PageAttributes.MediaType |
A type-safe enumeration of possible paper sizes.
|
PageAttributes.OrientationRequestedType |
A type-safe enumeration of possible orientations.
|
PageAttributes.OriginType |
A type-safe enumeration of possible origins.
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PageAttributes.PrintQualityType |
A type-safe enumeration of possible print qualities.
|
Paint |
This Paint interface defines how color patterns
can be generated for Graphics2D operations.
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PaintContext |
The PaintContext interface defines the encapsulated
and optimized environment to generate color patterns in device
space for fill or stroke operations on a
Graphics2D .
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Panel |
Panel is the simplest container class.
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Point |
A point representing a location in (x,y) coordinate space,
specified in integer precision.
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PointerInfo |
A class that describes the pointer position.
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Polygon |
The Polygon class encapsulates a description of a
closed, two-dimensional region within a coordinate space.
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PopupMenu |
A class that implements a menu which can be dynamically popped up
at a specified position within a component.
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PrintJob |
An abstract class which initiates and executes a print job.
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Rectangle |
A Rectangle specifies an area in a coordinate space that is
enclosed by the Rectangle object's upper-left point
(x,y)
in the coordinate space, its width, and its height.
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RenderingHints |
The RenderingHints class defines and manages collections of
keys and associated values which allow an application to provide input
into the choice of algorithms used by other classes which perform
rendering and image manipulation services.
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RenderingHints.Key |
Defines the base type of all keys used along with the
RenderingHints class to control various
algorithm choices in the rendering and imaging pipelines.
|
Scrollbar |
The Scrollbar class embodies a scroll bar, a
familiar user-interface object.
|
ScrollPane |
A container class which implements automatic horizontal and/or
vertical scrolling for a single child component.
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SecondaryLoop |
A helper interface to run the nested event loop.
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Shape |
The Shape interface provides definitions for objects
that represent some form of geometric shape.
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SplashScreen |
The splash screen can be displayed at application startup, before the
Java Virtual Machine (JVM) starts.
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Stroke |
The Stroke interface allows a
Graphics2D object to obtain a Shape that is the
decorated outline, or stylistic representation of the outline,
of the specified Shape .
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SystemColor |
A class to encapsulate symbolic colors representing the color of
native GUI objects on a system.
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SystemTray |
The SystemTray class represents the system tray for a
desktop.
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TextArea |
A TextArea object is a multi-line region
that displays text.
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TextComponent |
The TextComponent class is the superclass of
any component that allows the editing of some text.
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TextComponent.AccessibleAWTTextComponent |
This class implements accessibility support for the
TextComponent class.
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TextField |
A TextField object is a text component
that allows for the editing of a single line of text.
|
Toolkit |
This class is the abstract superclass of all actual
implementations of the Abstract Window Toolkit.
|
Transparency |
The Transparency interface defines the common transparency
modes for implementing classes.
|
TrayIcon |
A TrayIcon object represents a tray icon that can be
added to the system tray .
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TrayIcon.MessageType |
The message type determines which icon will be displayed in the
caption of the message, and a possible system sound a message
may generate upon showing.
|
Window |
A Window object is a top-level window with no borders and no
menubar.
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Window.AccessibleAWTWindow |
This class implements accessibility support for the
Window class.
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Window.Type |
Enumeration of available window types.
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