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Uses of Class java.awt.GraphicsDevice
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Uses of Class
java.awt.GraphicsDevice

  • Packages that use GraphicsDevice 
    Package Description
    java.awt
    Contains all of the classes for creating user interfaces and for painting graphics and images.
    • Uses of GraphicsDevice in java.awt

      Methods in java.awt that return GraphicsDevice 
      Modifier and Type Method and Description
      abstract GraphicsDevice  GraphicsEnvironment.getDefaultScreenDevice()
      Returns the default screen GraphicsDevice.
      GraphicsDevice  PointerInfo.getDevice()
      Returns the GraphicsDevice where the mouse pointer was at the moment this PointerInfo was created.
      abstract GraphicsDevice  GraphicsConfiguration.getDevice()
      Returns the GraphicsDevice associated with this GraphicsConfiguration.
      abstract GraphicsDevice[]  GraphicsEnvironment.getScreenDevices()
      Returns an array of all of the screen GraphicsDevice objects.
      Constructors in java.awt with parameters of type GraphicsDevice 
      Constructor and Description
      Robot(GraphicsDevice screen)
      Creates a Robot for the given screen device.
This document was created by Dulcet from the OpenJDK sources. Copyright © 1993, 2012 Oracle and/or its affiliates. All rights reserved.

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